﻿#region itdc

/************************************************************************
*Copyright(C) 2015 by qsgy
 *All rights reserved. 
 *FileName:     $safeitemname$
 *Author:       oyh
 *Version:      
 *UnityVersion：
 *Date:   $time$      
 *Description:    
 *History: 
************************************************************************/
#endregion
using UnityEditor;
using UnityEngine;

public class ShortcutKey : EditorWindow
{
    static Component[] copiedComponents;

    [MenuItem("GameObject/ApplyCurrentPrefab #&P")] // & alt  #shift   
    static void Apply()
    {
        //  Selection.activeGameObject.
        // PrefabUtility.
        //PrefabUtility.ReplacePrefab(GameObject go, UnityEngine.Object targetPrefab, ReplacePrefabOptions.ConnectToPrefab)
        Debug.Log("shot cut");
    }
  
    
}
